3:50:16 PM  (Reporting)  Processing  1000001 Holy Roman Empire
3:50:16 PM  (Reporting)  
3:50:16 PM  (Reporting)  *** Starting Process on Holy Roman Empire AILevel 0 Kind: 0 Dormant NO Turn: 4 C:\Ageod\Thirty Years War\TYW\Saves\TYW_Bohemian_Revolt0\TYW_Bohemian_Revolt.hst ***
3:50:16 PM  (Reporting)  AI Process done in  28 ms
3:50:16 PM  (Reporting)  Processing  1000002 Protestants
3:50:16 PM  (Reporting)  
3:50:16 PM  (Reporting)  *** Starting Process on Protestants AILevel 2 Kind: 0 Dormant NO Turn: 4 C:\Ageod\Thirty Years War\TYW\Saves\TYW_Bohemian_Revolt0\TYW_Bohemian_Revolt.hst ***
3:50:16 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
3:50:16 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
3:50:16 PM  (Reporting)  0 unit there, but still added, as 36 Seas is adjacent to 35 Central Europe
3:50:16 PM  (Reporting)  Theater: 35 Central Europe AggroCoeff from script: 100 OwnPow Land: 885 OppPow Land: 753 OwnPow Nav : 0 OppPow Nav : 0
3:50:16 PM  (Reporting)  Ratio Land/LandCore: 1.00 1.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 348 > 351
3:50:16 PM  (Reporting)  Theater: 36 Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:50:16 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 635 > 118
3:50:16 PM  (Reporting)  _FIT_ Ended AIInitTheaters 540 ms
3:50:16 PM  (Reporting)  Resources Levels Protestants EcoBase 104 AtWar: yes AtWarThreat: yes At PeaceThreat: no
3:50:16 PM  (Reporting)  Money Availability Low Stock 21 Expected 52 Balance -1
3:50:16 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Victory Points Availability High Stock 90 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Morale Availability Very High Stock 120 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  War Supply Availability Very Low Stock 9 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Engagements Points Availability Average Stock 50 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
3:50:16 PM  (Reporting)    1000326 Thurn Army Agenda Kept Agenda: Resupply, Value: 100000, Region: 1113 Prag EndTurn 14
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  Theater Prevalences Central Europe Ordered Value: 23700
3:50:16 PM  (Reporting)  Theater Prevalences Seas Ordered Value: 100
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  Evaluating Theater 35 Central Europe (Land)
3:50:16 PM  (Reporting)  Making Land Theater Map: Central Europe Overall power(self): 885 Overall power (enemies): 753 Ratio: 1.00
3:50:16 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  700
3:50:16 PM  (Reporting)  Making Naval Values Map: 35 Central Europe LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  Evaluating Theater 36 Seas (Nav)
3:50:16 PM  (Reporting)  Making Naval Values Map: 36 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:50:16 PM  (Reporting)  Commiting Naval Values Map: 35 Central Europe LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:50:16 PM  (Reporting)  Commiting Naval Values Map: 36 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  *** Land Theaters Special Regions ***
3:50:16 PM  (Reporting)  Theater 35 Central Europe HQReg: 1113 Prag Max pick: Prag Max need: Krems Max Val: Prag Naval Gathering: 942 Hamburg
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  Ended InitAndDumpData Protestants 1061 ms
3:50:16 PM  (Reporting)  *** Faction-wide algorithms ***
3:50:16 PM  (Reporting)  Ended BuildReplacements 2 ms
3:50:16 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 3 Build Defensive Works not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 4257 Cabo Mondego
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 44 target region was 3941 Po
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 44 target region was 4480 Mouth of the Dniepr
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Land Mine not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 402 Rodez
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Raid not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 29 target region was 2637 Shimsk
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 335 Prades
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1622 Mikkeli
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 346 Agen
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 2708 Lahysin
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 3784 Maktar
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 386 Uzerche
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1531 Helsingborg
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 1937 Iznik
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 514 Granville
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 481 Montbard
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1479 Praesto
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1469 Nykobing
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2319 Hims
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 4539 Playboard6
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Requisitions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 60 target region was 960 Anklam
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 3 Build Defensive Works not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 91 Louth
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 256 target region was 1098 Beroun
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 256 target region was 1113 Prag
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Raid not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 29 target region was 4234 Baie de Quiberon
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 1066 Wapno
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 2710 Salihorsk
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Raid not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 29 target region was 2186 Mosul
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 726 Bern
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 146 Setubal
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 3258 Makarev
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 408 Nimes
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 44 target region was 3846 Bir Hakeim
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 884 Mannheim
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 2788 Chudnov
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 506 Guerande
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 392 Clermont
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 376 La Ferte
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Land Mine not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 256 target region was 1096 Zatec
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 207 San Sebastian
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2279 Al Qasim
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 4173 Flensburg Channel
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1300 Dej
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 2652 Opochka
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 942 Hamburg
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 104 target region was 330 Castelsarrasin
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 721 Schaffhausen
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 2988 Tcherepovets
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 922 Schrobenhausen
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Raid not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 29 target region was 3137 Balaklia
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 256 target region was 1090 Most
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 2617 Siverskii
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 518 Saint Lo
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1179 Trbovjle
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 2579 Kunda
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1006 Grossberen
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 3983 Danube Estuary
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 44 target region was 1207 Nowy Sacz
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 92 target region was 1100 Pisek
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 427 Digne
3:50:16 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2055 Eregli
3:50:16 PM  (Reporting)  Ended HandleRegionsDecisions 1422 ms
3:50:16 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
3:50:16 PM  (Reporting)  Steel Level 6 Amount 9
3:50:16 PM  (Reporting)  Money Level 1 Amount 21
3:50:16 PM  (Reporting)  Conscripts Level 6 Amount 0
3:50:16 PM  (Reporting)  _BNU Buying Unit Musketeer Family ID Line Infantry Area Bohemia
3:50:16 PM  (Reporting)  Ended BuildNewUnits Bought: 1 1 ms
3:50:16 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
3:50:16 PM  (Reporting)  Ended ManageFleetsComposition 232 ms
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  Evaluating CallFleet (_CLF_)
3:50:16 PM  (Reporting)  Ended CallFleet 0 ms
3:50:16 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
3:50:16 PM  (Reporting)  _LFG_ 1000553 Prague Garnison, 1113 Prag, Pow:13, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:50:16 PM  (Reporting)  Ended LockFixedGroups 0 ms
3:50:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
3:50:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
3:50:16 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
3:50:16 PM  (Reporting)  _ESR_ No theater can have a staging region.
3:50:16 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
3:50:16 PM  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
3:50:16 PM  (Reporting)  Ended ProcessAgents Protestants 1 ms
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  *** Theaters algorithms 35 Central Europe ***
3:50:16 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
3:50:16 PM  (Reporting)  Ended PoolToGHQStack 0 ms
3:50:16 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
3:50:16 PM  (Reporting)  Ended ManageGHQ 0 ms
3:50:16 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
3:50:16 PM  (Reporting)  _PCO_ 1000327 Von Thurn is now in Privileged Combine in 1000326 Thurn Army 1099 Pribram
3:50:16 PM  (Reporting)  _PCO_ 1000327 Von Thurn 1 has his Privileged Combine status revoked 1000326 Thurn Army 1099 Pribram
3:50:16 PM  (Reporting)  Ended PrivilegedCombine 3 ms
3:50:16 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
3:50:16 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
3:50:16 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
3:50:16 PM  (Reporting)  Ended ReconAndRaids 1 ms
3:50:16 PM  (Reporting)  Entering SplitGroups (_SPG_)
3:50:16 PM  (Reporting)  Ended SplitGroups 3 ms
3:50:16 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
3:50:16 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
3:50:16 PM  (Reporting)  Detach Damaged Units (_DDU_)
3:50:16 PM  (Reporting)  Ended Damaged Units 1 ms
3:50:16 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
3:50:16 PM  (Reporting)  Ended GarrisonObjectives 1 ms
3:50:16 PM  (Reporting)  Entering CheckBesieging (_CBE_)
3:50:16 PM  (Reporting)  Ended CheckBesieging 88 ms
3:50:16 PM  (Reporting)  Entering Evacuate Force (_EVA_)
3:50:16 PM  (Reporting)  Ended Evacuate Force (_EVA_) 88 ms
3:50:16 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
3:50:16 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 88 ms
3:50:16 PM  (Reporting)  Entering Checking Leaders (_CLD_)
3:50:16 PM  (Reporting)  Ended Check Leaders 0 ms
3:50:16 PM  (Reporting)  Entering Make Superior Group (_MSG_)
3:50:16 PM  (Reporting)  Ended Make Superior Group 553 ms
3:50:16 PM  (Reporting)  Entering Build Depots Assets
3:50:16 PM  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 17
3:50:16 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
3:50:16 PM  (Reporting)  Ended Build Depots Assets 1 ms
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  Start of AI Split Supports (_SSP_)
3:50:16 PM  (Reporting)  Ended Split Supports
3:50:16 PM  (Reporting)  Start of AI Check for Land Resupply
3:50:16 PM  (Reporting)  CheckForLandResupply Dutch Mercenaries will resupply, in region 1113 Prag
3:50:16 PM  (Reporting)  CheckForLandResupply Prague Garnison will resupply, in region 1113 Prag
3:50:16 PM  (Reporting)  CheckForLandResupply Thurn Army will resupply, in region 1113 Prag
3:50:16 PM  (Reporting)  CheckForLandResupply English nfantry Regiment will resupply, in region 1093 Pilsen
3:50:16 PM  (Reporting)  CheckForLandResupply Mansfeld Mercenaries will resupply, in region 1093 Pilsen
3:50:16 PM  (Reporting)  Ended CheckForLandResupply 13 ms
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  Entering KeepPosition (_KPP_)
3:50:16 PM  (Reporting)  1000506 Dutch Mercenaries, 1125 Beneschau, Pow:85, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 7672, Region: 1125 Beneschau
3:50:16 PM  (Reporting)  1000323 Prague Garnison, 1125 Beneschau, Pow:85, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 7672, Region: 1125 Beneschau
3:50:16 PM  (Reporting)  Ended KeepPosition 0 ms
3:50:16 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:50:16 PM  (Reporting)  Ended ReinforceFront 0 ms
3:50:16 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
3:50:16 PM  (Reporting)  Ended Concentrate Stacks 0 ms
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 35 Central Europe ***
3:50:16 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:50:16 PM  (Reporting)  Ended DistantGarrison 3 ms
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 885 AllOppPowLand: 753 AllOwnPowNav: 0 AllOppPowNav 0
3:50:16 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  *** Starting process on extended theater 35 Central Europe Owned armies (extended): 7 Enemy armies: 5 Land Ratio: 1.00 Land Core Ratio: 1.00  ***
3:50:16 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
3:50:16 PM  (Reporting)  1000506 Dutch Mercenaries (Pow.85)
3:50:16 PM  (Reporting)  1000323 Prague Garnison (Pow.85)
3:50:16 PM  (Reporting)  1000326 Thurn Army (Pow.507)
3:50:16 PM  (Reporting)  1000554 English nfantry Regiment (Pow.87)
3:50:16 PM  (Reporting)  1000542 Mansfeld Mercenaries (Pow.87)
3:50:16 PM  (Reporting)  1000529 Dutch Cavalry Regiment (Pow.31)
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  CheckRegionForOperation 1000326 Thurn Army, 1099 Pribram, Pow:507, Count: 8(l 3/L 2/S 4) Fitness 58 PickVal 53 SelfVal 300 AINeed 518
3:50:16 PM  (Reporting)  Agenda: Attack, Value: 17400, Region: 1189 Wien
3:50:16 PM  (Reporting)  Secondary Region 1113 Prag Pick 100 has enough garrison (Value: 13) - evaluation skipped
3:50:16 PM  (Reporting)  Secondary Region 1093 Pilsen Pick 30 has enough garrison (Value: 0) - evaluation skipped
3:50:16 PM  (Reporting)  Secondary Region 1009 Gorlitz Pick 6 has enough garrison (Value: 0) - evaluation skipped
3:50:16 PM  (Reporting)  Secondary Region 1020 Breslau Pick 5 has enough garrison (Value: 0) - evaluation skipped
3:50:16 PM  (Reporting)  Region 1122 Krems Pick 2 SelfVal 26 Need 873  no group candidate found
3:50:16 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 20 ms
3:50:16 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 35 Central Europe
3:50:16 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
3:50:16 PM  (Reporting)  Entering Collect Leaders (_COD_)
3:50:16 PM  (Reporting)  Ended Collect Leaders 0 ms
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  ############ Starting ApplyAgenda:  Protestants  ############
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  
3:50:16 PM  (Reporting)  *** Theater:  Seas ( NavRatio:0.20) ***
3:50:16 PM  (Reporting)  
3:50:16 PM  (Reporting)  *** Theater:  Central Europe (Ext:1.00 - Core:1.00 - Nav:0.20) ***
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
3:50:16 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
3:50:16 PM  (Reporting)  Ended Receive Arties
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
3:50:16 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
3:50:16 PM  (Reporting)  Ended Receive Supplies
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  Evaluating Gather Units (_GTU_)
3:50:16 PM  (Reporting)  _GTU_ Gathering Region 1113 Prag in theater 35 Central Europe
3:50:16 PM  (Reporting)  _GTU_ Starting merge 0 at start
3:50:16 PM  (Reporting)  End of AI Gather Units
3:50:16 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
3:50:16 PM  (Reporting)  Ended GatherGarrisons 0 ms
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  1000529 Dutch Cavalry Regiment is doing nothing in Prag  Power: 31  HealthPerc: 100
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  List of Agendas for 1000542 Mansfeld Mercenaries, 1093 Pilsen, Pow:87, Count: 1(l 0/L 1/S 0)
3:50:16 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1093 Pilsen
3:50:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1093 Pilsen
3:50:16 PM  (Reporting)  1000542-Mansfeld Mercenaries Power:87 Health:100% Pilsen>Pilsen Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  List of Agendas for 1000554 English nfantry Regiment, 1093 Pilsen, Pow:87, Count: 1(l 0/L 1/S 0)
3:50:16 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1093 Pilsen
3:50:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1093 Pilsen
3:50:16 PM  (Reporting)  1000554-English nfantry Regiment Power:87 Health:100% Pilsen>Pilsen Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  List of Agendas for 1000326 Thurn Army, 1099 Pribram, Pow:507, Count: 8(l 3/L 2/S 4)
3:50:16 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1113 Prag
3:50:16 PM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1113 Prag
3:50:16 PM  (Reporting)  Agenda  3  : Agenda: Attack, Value: 17400, Region: 1189 Wien
3:50:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1113 Prag
3:50:16 PM  (Reporting)  1000326-Thurn Army Power:507 Health:96% Pribram>Prag Mission:Resupply Fitness:100% Need:47 Threat:3 GoalValue: 100000
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  List of Agendas for 1000323 Prague Garnison, 1125 Beneschau, Pow:85, Count: 1(l 0/L 1/S 0)
3:50:16 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1113 Prag
3:50:16 PM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 7672, Region: 1125 Beneschau
3:50:16 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 7672, Region: 1125 Beneschau
3:50:16 PM  (Reporting)  1000323-Prague Garnison Power:85 Health:100% Beneschau>Beneschau Mission:Keep Position Fitness:93% Need:81 Threat:60 GoalValue: 7672
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  List of Agendas for 1000506 Dutch Mercenaries, 1125 Beneschau, Pow:85, Count: 1(l 0/L 1/S 0)
3:50:16 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1113 Prag
3:50:16 PM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 7672, Region: 1125 Beneschau
3:50:16 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1113 Prag
3:50:16 PM  (Reporting)  1000506-Dutch Mercenaries Power:85 Health:100% Beneschau>Prag Mission:Resupply Fitness:100% Need:47 Threat:3 GoalValue: 100000
3:50:16 PM  (Reporting)  
3:50:16 PM  (Reporting)  *** Theater:  Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:50:16 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
3:50:16 PM  (Reporting)  Ended SplitStaticUnits 0 ms
3:50:16 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
3:50:16 PM  (Reporting)  Ended ManageHQStacks 0 ms
3:50:16 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
3:50:16 PM  (Reporting)  Ended SynchHQStacks 0 ms
3:50:16 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
3:50:16 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
3:50:16 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
3:50:16 PM  (Reporting)  Ended SplitLargeStacks 0 ms
3:50:16 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
3:50:16 PM  (Reporting)  Ended PromoteLeaders 0 ms
3:50:16 PM  (Reporting)   
3:50:16 PM  (Reporting)  ApplyAgenda AutoMerge
3:50:16 PM  (Reporting)  AI Process done in  3748 ms
3:50:16 PM  (Reporting)  Processing  1000003 Poland
3:50:16 PM  (Reporting)  Processing  1000004 Spain
3:50:16 PM  (Reporting)  Processing  1000005 Catholic League
3:50:16 PM  (Reporting)  Processing  1000006 Brandenburg
3:50:16 PM  (Reporting)  Processing  1000007 Saxony
3:50:16 PM  (Reporting)  Processing  1000008 United Provinces
3:50:16 PM  (Reporting)  Processing  1000009 France
3:50:16 PM  (Reporting)  Processing  1000010 England
3:50:16 PM  (Reporting)  Processing  1000011 Denmark
3:50:16 PM  (Reporting)  Processing  1000012 Sweden
3:50:16 PM  (Reporting)  Processing  1000013 Bishopric of Mainz
3:50:16 PM  (Reporting)  Processing  1000014 Bishopric of Cologne
3:50:16 PM  (Reporting)  Processing  1000015 Bishopric of Trier
3:50:16 PM  (Reporting)  Processing  1000016 FAC_NAME_PAL
3:54:38 PM  (Reporting)  Processing  1000001 Holy Roman Empire
3:54:38 PM  (Reporting)  
3:54:38 PM  (Reporting)  *** Starting Process on Holy Roman Empire AILevel 0 Kind: 0 Dormant NO Turn: 5 C:\Ageod\Thirty Years War\TYW\Saves\TYW_Bohemian_Revolt0\TYW_Bohemian_Revolt.hst ***
3:54:38 PM  (Reporting)  AI Process done in  22 ms
3:54:38 PM  (Reporting)  Processing  1000002 Protestants
3:54:38 PM  (Reporting)  
3:54:38 PM  (Reporting)  *** Starting Process on Protestants AILevel 2 Kind: 0 Dormant NO Turn: 5 C:\Ageod\Thirty Years War\TYW\Saves\TYW_Bohemian_Revolt0\TYW_Bohemian_Revolt.hst ***
3:54:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
3:54:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
3:54:38 PM  (Reporting)  0 unit there, but still added, as 36 Seas is adjacent to 35 Central Europe
3:54:38 PM  (Reporting)  Theater: 35 Central Europe AggroCoeff from script: 100 OwnPow Land: 923 OppPow Land: 780 OwnPow Nav : 0 OppPow Nav : 0
3:54:38 PM  (Reporting)  Ratio Land/LandCore: 1.01 1.01 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 348 > 351
3:54:38 PM  (Reporting)  Theater: 36 Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:54:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 635 > 118
3:54:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 363 ms
3:54:38 PM  (Reporting)  Resources Levels Protestants EcoBase 104 AtWar: yes AtWarThreat: yes At PeaceThreat: no
3:54:38 PM  (Reporting)  Money Availability Very Low Stock 13 Expected 52 Balance -1
3:54:38 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Victory Points Availability High Stock 106 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Morale Availability Very High Stock 120 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  War Supply Availability Very Low Stock 10 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Engagements Points Availability Average Stock 50 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Theater Prevalences Central Europe Ordered Value: 23563
3:54:38 PM  (Reporting)  Theater Prevalences Seas Ordered Value: 100
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating Theater 35 Central Europe (Land)
3:54:38 PM  (Reporting)  Making Land Theater Map: Central Europe Overall power(self): 923 Overall power (enemies): 780 Ratio: 1.01
3:54:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  724
3:54:38 PM  (Reporting)  Making Naval Values Map: 35 Central Europe LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating Theater 36 Seas (Nav)
3:54:38 PM  (Reporting)  Making Naval Values Map: 36 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:54:38 PM  (Reporting)  Commiting Naval Values Map: 35 Central Europe LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:54:38 PM  (Reporting)  Commiting Naval Values Map: 36 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  *** Land Theaters Special Regions ***
3:54:38 PM  (Reporting)  Theater 35 Central Europe HQReg: 1113 Prag Max pick: Prag Max need: Krems Max Val: Prag Naval Gathering: 942 Hamburg
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Ended InitAndDumpData Protestants 884 ms
3:54:38 PM  (Reporting)  *** Faction-wide algorithms ***
3:54:38 PM  (Reporting)  Ended BuildReplacements 2 ms
3:54:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 45 target region was 4061 Firth of Clyde
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Requisitions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 43 target region was 4099 Golfe de St Malo
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Raid not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 1156 Cortina
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 4584 Playboard51
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 256 target region was 1015 Sprottau
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2420 Medze
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1551 Husqvarna
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2552 Pernau
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 256 target region was 1095 Strakonitz
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 45 target region was 3720 Al Hoceima
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 728 Sion
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2659 Velikie Luki
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1606 Hangoe
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Land Mine not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 525 Le Havre
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 3402 Saransk
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 1651 Karlstadt
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 499 Lorient
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 423 Nice
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Raid not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 3899 MTB NorthSea
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Land Mine not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 335 Prades
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 3 Build Defensive Works not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1989 Kaymaz
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 256 target region was 1512 Diplomatic Box of Saxony
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 256 target region was 4538 Diplomatic Box of Sweden
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 105 target region was 2548 Kuressaare
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 256 target region was 1094 Cham
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 4346 Gozzo
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1601 Visby
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1593 Sigtuna
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 3 Build Defensive Works not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2448 Jurmala
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 707 Messina
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 4176 Rostock Channel
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Requisitions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 43 target region was 2984 Zagorsk
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 3222 Kimburn
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 952 Lubz
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1324 Wieliczka
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2358 Tafila
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1112 Nimburg
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 785 Amsterdam
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 3 Build Defensive Works not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 953 Rathenow
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 466 Montbeliard
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 105 target region was 420 Draguignan
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2365 El Quseima
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 1533 Malmoe
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 3924 Ebro
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2973 Domodedovo
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2455 Jakobsburg
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2504 Jalizava
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 4238 Atlantique 3
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 1522 Dal
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 724 Zurich
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 834 Kassel
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Land Mine not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 374 Blois
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Land Mine not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 555 Vouziers
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2511 Lahojsk
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 504 Auray
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Requisitions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 43 target region was 4190 Ost Pommern See
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 4039 Western Faeroes Sea
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2156 Viransehir
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 943 Oldesloe
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 501 Saint Brieuc
3:54:38 PM  (Reporting)  Ended HandleRegionsDecisions 1364 ms
3:54:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
3:54:38 PM  (Reporting)  Steel Level 6 Amount 10
3:54:38 PM  (Reporting)  Money Level 1 Amount 13
3:54:38 PM  (Reporting)  Conscripts Level 6 Amount 0
3:54:38 PM  (Reporting)  _BNU Buying Unit Infantry Reg Family ID Line Infantry Area Protestant
3:54:38 PM  (Reporting)  Ended BuildNewUnits Bought: 1 1 ms
3:54:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
3:54:38 PM  (Reporting)  Ended ManageFleetsComposition 273 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
3:54:38 PM  (Reporting)  Ended CallFleet 0 ms
3:54:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
3:54:38 PM  (Reporting)  _LFG_ 1000553 Prague Garnison, 1113 Prag, Pow:13, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:54:38 PM  (Reporting)  Ended LockFixedGroups 0 ms
3:54:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
3:54:38 PM  (Reporting)  _SSU_ 1000593 Boh.Musketeer, 1093 Pilsen, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
3:54:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
3:54:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
3:54:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
3:54:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
3:54:38 PM  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
3:54:38 PM  (Reporting)  Ended ProcessAgents Protestants 1 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  *** Theaters algorithms 35 Central Europe ***
3:54:38 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
3:54:38 PM  (Reporting)  Ended PoolToGHQStack 0 ms
3:54:38 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
3:54:38 PM  (Reporting)  Ended ManageGHQ 0 ms
3:54:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
3:54:38 PM  (Reporting)  _PCO_ 1000327 Von Thurn is now in Privileged Combine in 1000326 Thurn Army 1113 Prag
3:54:38 PM  (Reporting)  _PCO_ Mansfelds Reg. has been merged into 1000327 Thurn(Von Thurn) in 1000326 Thurn Army 1113 Prag
3:54:38 PM  (Reporting)  _PCO_ 1000327 Thurn 5 has his Privileged Combine status revoked 1000326 Thurn Army 1113 Prag
3:54:38 PM  (Reporting)  Ended PrivilegedCombine 36 ms
3:54:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
3:54:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
3:54:38 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
3:54:38 PM  (Reporting)  Ended ReconAndRaids 2 ms
3:54:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
3:54:38 PM  (Reporting)  Ended SplitGroups 3 ms
3:54:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
3:54:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
3:54:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
3:54:38 PM  (Reporting)  Ended Damaged Units 1 ms
3:54:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
3:54:38 PM  (Reporting)  _GAO_ Step 2 1000600 Protestant Detachment, 1113 Prag, Pow:26, Count: 2(l 0/L 1/S 1) is garrisoning region 1113 Prag New PickVal 100
3:54:38 PM  (Reporting)  Agenda: Garrison, Value: 16250, Region: 1113 Prag
3:54:38 PM  (Reporting)  Ended GarrisonObjectives 90 ms
3:54:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
3:54:38 PM  (Reporting)  Ended CheckBesieging 107 ms
3:54:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
3:54:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 107 ms
3:54:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
3:54:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 107 ms
3:54:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
3:54:38 PM  (Reporting)  _CLD_ Leader (Split Segment III) Mansfeld in Prag has been detached from group 1000326 Thurn Army
3:54:38 PM  (Reporting)  _CLD_ Leader (Split Segment IV) Von Thurn in Prag has been detached from group 1000326 Thurn Army
3:54:38 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1000601 Mansfeld 1113 Prag toward 1000506 Dutch Mercenaries, 1113 Prag, Pow:85, Count: 1(l 0/L 1/S 0)
3:54:38 PM  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
3:54:38 PM  (Reporting)  _CLD_ Idle Leader Von Thurn 1000602 in Prag merged into 1000326 Thurn Army
3:54:38 PM  (Reporting)  Ended Check Leaders 37 ms
3:54:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
3:54:38 PM  (Reporting)  _MSG_ Dutch Cavalry Regiment recruiting 1000600 Protestant Detachment in Prag
3:54:38 PM  (Reporting)  _MSG_ gathered 57 cbt pts, needing: 985
3:54:38 PM  (Reporting)  _MSG_ 1000529 Dutch Cavalry Regiment abort its operation against 1000382 Bucquoy Armeen not enough forces gathered
3:54:38 PM  (Reporting)  Ended Make Superior Group 59 ms
3:54:38 PM  (Reporting)  Entering Build Depots Assets
3:54:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 19
3:54:38 PM  (Reporting)  _BDA_ 2 groups can build a depot in theater Central Europe
3:54:38 PM  (Reporting)  _BDA_ 2  regions have been selected as candidates for depot buidling
3:54:38 PM  (Reporting)  Ended Build Depots Assets 3 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
3:54:38 PM  (Reporting)  _SSP_ Created Supply Reserve (whole group):  1000597 Protestant Detachment in 1113 Prag
3:54:38 PM  (Reporting)  Ended Split Supports
3:54:38 PM  (Reporting)  Start of AI Check for Land Resupply
3:54:38 PM  (Reporting)  CheckForLandResupply Prague Garnison will resupply, in region 1127 Kuttenberg
3:54:38 PM  (Reporting)  CheckForLandResupply English nfantry Regiment will resupply, in region 1093 Pilsen
3:54:38 PM  (Reporting)  CheckForLandResupply Mansfeld Mercenaries will resupply, in region 1093 Pilsen
3:54:38 PM  (Reporting)  Ended CheckForLandResupply 3 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
3:54:38 PM  (Reporting)  1000323 Prague Garnison, 1125 Beneschau, Pow:85, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8250, Region: 1125 Beneschau
3:54:38 PM  (Reporting)  Ended KeepPosition 0 ms
3:54:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:54:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:54:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
3:54:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 35 Central Europe ***
3:54:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:54:38 PM  (Reporting)  Ended DistantGarrison 7 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 923 AllOppPowLand: 780 AllOwnPowNav: 0 AllOppPowNav 0
3:54:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  *** Starting process on extended theater 35 Central Europe Owned armies (extended): 9 Enemy armies: 5 Land Ratio: 1.01 Land Core Ratio: 1.01  ***
3:54:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
3:54:38 PM  (Reporting)  1000323 Prague Garnison (Pow.85)
3:54:38 PM  (Reporting)  1000593 Boh.Musketeer (Pow.1)
3:54:38 PM  (Reporting)  1000554 English nfantry Regiment (Pow.87)
3:54:38 PM  (Reporting)  1000542 Mansfeld Mercenaries (Pow.87)
3:54:38 PM  (Reporting)  1000326 Thurn Army (Pow.497)
3:54:38 PM  (Reporting)  1000506 Dutch Mercenaries (Pow.103)
3:54:38 PM  (Reporting)  1000597 Mansfelds Vorrate (Pow.0)
3:54:38 PM  (Reporting)  1000600 1. Protestant Detachment (Pow.26)
3:54:38 PM  (Reporting)  1000602 Von Thurn (Pow.0)
3:54:38 PM  (Reporting)  1000529 Dutch Cavalry Regiment (Pow.31)
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Secondary Region 1093 Pilsen Pick 30 has enough garrison (Value: 1) - evaluation skipped
3:54:38 PM  (Reporting)  Secondary Region 1009 Gorlitz Pick 6 has enough garrison (Value: 0) - evaluation skipped
3:54:38 PM  (Reporting)  Secondary Region 1113 Prag Pick 100 has enough garrison (Value: 39) - evaluation skipped
3:54:38 PM  (Reporting)  CheckRegionForOperation 1000326 Thurn Army, 1113 Prag, Pow:497, Count: 5(l 2/L 2/S 2) Fitness 66 PickVal 54 SelfVal 302 AINeed 537
3:54:38 PM  (Reporting)  Agenda: Attack, Value: 19932, Region: 1189 Wien
3:54:38 PM  (Reporting)  Mobilizing auxiliary group 1000529 Dutch Cavalry Regiment
3:54:38 PM  (Reporting)  Region 1122 Krems Pick 2 SelfVal 27 Need 904  no group candidate found
3:54:38 PM  (Reporting)  Secondary Region 1020 Breslau Pick 5 has enough garrison (Value: 0) - evaluation skipped
3:54:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 20 ms
3:54:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 35 Central Europe
3:54:38 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
3:54:38 PM  (Reporting)  Entering Collect Leaders (_COD_)
3:54:38 PM  (Reporting)  Ended Collect Leaders 0 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  ############ Starting ApplyAgenda:  Protestants  ############
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  
3:54:38 PM  (Reporting)  *** Theater:  Seas ( NavRatio:0.20) ***
3:54:38 PM  (Reporting)  
3:54:38 PM  (Reporting)  *** Theater:  Central Europe (Ext:1.01 - Core:1.01 - Nav:0.20) ***
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
3:54:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
3:54:38 PM  (Reporting)  Ended Receive Arties
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
3:54:38 PM  (Reporting)  _RCS_ Supply 1000597 Mansfelds Vorrate, 1113 Prag, Pow:0, Count: 1(l 0/L 0/S 1)
3:54:38 PM  (Reporting)  _RCS_ Supplies found:  1 in core Area
3:54:38 PM  (Reporting)  _RCA_ Resupplying 1000597 Mansfelds Vorrate, 1113 Prag, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1000326 Thurn Army, 1113 Prag, Pow:497, Count: 5(l 2/L 2/S 2)
3:54:38 PM  (Reporting)  Ended Receive Supplies
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
3:54:38 PM  (Reporting)  _GTU_ Gathering Region 1113 Prag in theater 35 Central Europe
3:54:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
3:54:38 PM  (Reporting)  End of AI Gather Units
3:54:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
3:54:38 PM  (Reporting)  _GTG_ 1000553 Prague Garnison, 1113 Prag, Pow:13, Count: 1(l 0/L 1/S 0) is garrisoning 1113 Prag and will absorb 1000600 1. Protestant Detachment
3:54:38 PM  (Reporting)  Ended GatherGarrisons 2 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  List of Agendas for 1000529 Dutch Cavalry Regiment, 1113 Prag, Pow:31, Count: 1(l 0/L 1/S 0)
3:54:38 PM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 39864, Region: 1113 Prag
3:54:38 PM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 39864, Region: 1113 Prag
3:54:38 PM  (Reporting)  1000529 Dutch Cavalry Regiment Prag has been merged in  1000326 Thurn Army
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  1000506 Dutch Mercenaries is doing nothing in Prag  Power: 103  HealthPerc: 100
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  List of Agendas for 1000326 Thurn Army, 1113 Prag, Pow:533, Count: 7(l 2/L 3/S 3)
3:54:38 PM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 19932, Region: 1189 Wien
3:54:38 PM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 19932, Region: 1189 Wien
3:54:38 PM  (Reporting)  1000326-Thurn Army Power:533 Health:97% Prag>Wien Mission:Attack Fitness:66% Need:537 Threat:75 GoalValue: 19932
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  List of Agendas for 1000542 Mansfeld Mercenaries, 1093 Pilsen, Pow:87, Count: 1(l 0/L 1/S 0)
3:54:38 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1093 Pilsen
3:54:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1093 Pilsen
3:54:38 PM  (Reporting)  1000542-Mansfeld Mercenaries Power:87 Health:100% Pilsen>Pilsen Mission:Resupply Fitness:100% Need:59 Threat:0 GoalValue: 100000
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  List of Agendas for 1000554 English nfantry Regiment, 1093 Pilsen, Pow:87, Count: 1(l 0/L 1/S 0)
3:54:38 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1093 Pilsen
3:54:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1093 Pilsen
3:54:38 PM  (Reporting)  1000554-English nfantry Regiment Power:87 Health:100% Pilsen>Pilsen Mission:Resupply Fitness:100% Need:59 Threat:0 GoalValue: 100000
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  List of Agendas for 1000323 Prague Garnison, 1125 Beneschau, Pow:85, Count: 1(l 0/L 1/S 0)
3:54:38 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1127 Kuttenberg
3:54:38 PM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 8250, Region: 1125 Beneschau
3:54:38 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1127 Kuttenberg
3:54:38 PM  (Reporting)  1000323-Prague Garnison Power:85 Health:100% Beneschau>Kuttenberg Mission:Resupply Fitness:100% Need:60 Threat:8 GoalValue: 100000
3:54:38 PM  (Reporting)  
3:54:38 PM  (Reporting)  *** Theater:  Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:54:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
3:54:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
3:54:38 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
3:54:38 PM  (Reporting)  Ended ManageHQStacks 0 ms
3:54:38 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
3:54:38 PM  (Reporting)  Ended SynchHQStacks 0 ms
3:54:38 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
3:54:38 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
3:54:38 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
3:54:38 PM  (Reporting)  Ended SplitLargeStacks 0 ms
3:54:38 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
3:54:38 PM  (Reporting)  Ended PromoteLeaders 0 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  ApplyAgenda AutoMerge
3:54:38 PM  (Reporting)  AI Process done in  3269 ms
3:54:38 PM  (Reporting)  Processing  1000003 Poland
3:54:38 PM  (Reporting)  Processing  1000004 Spain
3:54:38 PM  (Reporting)  Processing  1000005 Catholic League
3:54:38 PM  (Reporting)  Processing  1000006 Brandenburg
3:54:38 PM  (Reporting)  Processing  1000007 Saxony
3:54:38 PM  (Reporting)  Processing  1000008 United Provinces
3:54:38 PM  (Reporting)  Processing  1000009 France
3:54:38 PM  (Reporting)  Processing  1000010 England
3:54:38 PM  (Reporting)  Processing  1000011 Denmark
3:54:38 PM  (Reporting)  Processing  1000012 Sweden
3:54:38 PM  (Reporting)  Processing  1000013 Bishopric of Mainz
3:54:38 PM  (Reporting)  Processing  1000014 Bishopric of Cologne
3:54:38 PM  (Reporting)  Processing  1000015 Bishopric of Trier
3:54:38 PM  (Reporting)  Processing  1000016 FAC_NAME_PAL
3:54:38 PM  (Reporting)  Processing  1000001 Holy Roman Empire
3:54:38 PM  (Reporting)  
3:54:38 PM  (Reporting)  *** Starting Process on Holy Roman Empire AILevel 0 Kind: 0 Dormant NO Turn: 6 C:\Ageod\Thirty Years War\TYW\Saves\TYW_Bohemian_Revolt0\TYW_Bohemian_Revolt.hst ***
3:54:38 PM  (Reporting)  AI Process done in  52 ms
3:54:38 PM  (Reporting)  Processing  1000002 Protestants
3:54:38 PM  (Reporting)  
3:54:38 PM  (Reporting)  *** Starting Process on Protestants AILevel 2 Kind: 0 Dormant NO Turn: 6 C:\Ageod\Thirty Years War\TYW\Saves\TYW_Bohemian_Revolt0\TYW_Bohemian_Revolt.hst ***
3:54:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
3:54:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
3:54:38 PM  (Reporting)  0 unit there, but still added, as 36 Seas is adjacent to 35 Central Europe
3:54:38 PM  (Reporting)  Theater: 35 Central Europe AggroCoeff from script: 100 OwnPow Land: 942 OppPow Land: 786 OwnPow Nav : 0 OppPow Nav : 0
3:54:38 PM  (Reporting)  Ratio Land/LandCore: 1.02 1.02 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 348 > 351
3:54:38 PM  (Reporting)  Theater: 36 Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:54:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 635 > 118
3:54:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 327 ms
3:54:38 PM  (Reporting)  Resources Levels Protestants EcoBase 104 AtWar: yes AtWarThreat: yes At PeaceThreat: no
3:54:38 PM  (Reporting)  Money Availability Very Low Stock 2 Expected 52 Balance -1
3:54:38 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Victory Points Availability Very High Stock 122 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Morale Availability Very High Stock 120 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  War Supply Availability Very Low Stock 7 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Engagements Points Availability Average Stock 50 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
3:54:38 PM  (Reporting)    1000326 Thurn Army Agenda Kept Agenda: Attack, Value: 19932, Region: 1189 Wien EndTurn 17
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Theater Prevalences Central Europe Ordered Value: 23265
3:54:38 PM  (Reporting)  Theater Prevalences Seas Ordered Value: 100
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating Theater 35 Central Europe (Land)
3:54:38 PM  (Reporting)  Making Land Theater Map: Central Europe Overall power(self): 942 Overall power (enemies): 786 Ratio: 1.02
3:54:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  762
3:54:38 PM  (Reporting)  Making Naval Values Map: 35 Central Europe LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating Theater 36 Seas (Nav)
3:54:38 PM  (Reporting)  Making Naval Values Map: 36 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:54:38 PM  (Reporting)  Commiting Naval Values Map: 35 Central Europe LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:54:38 PM  (Reporting)  Commiting Naval Values Map: 36 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  *** Land Theaters Special Regions ***
3:54:38 PM  (Reporting)  Theater 35 Central Europe HQReg: 1113 Prag Max pick: Prag Max need: Krems Max Val: Prag Naval Gathering: 942 Hamburg
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Ended InitAndDumpData Protestants 832 ms
3:54:38 PM  (Reporting)  *** Faction-wide algorithms ***
3:54:38 PM  (Reporting)  Ended BuildReplacements 2 ms
3:54:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Requisitions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 43 target region was 4099 Golfe de St Malo
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Raid not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 1156 Cortina
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 4584 Playboard51
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 256 target region was 1015 Sprottau
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2420 Medze
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1551 Husqvarna
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2552 Pernau
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 256 target region was 1095 Strakonitz
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 45 target region was 3720 Al Hoceima
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 728 Sion
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2659 Velikie Luki
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1606 Hangoe
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Land Mine not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 525 Le Havre
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 3402 Saransk
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 1651 Karlstadt
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 499 Lorient
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 423 Nice
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Raid not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 3899 MTB NorthSea
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Land Mine not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 335 Prades
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 3 Build Defensive Works not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1989 Kaymaz
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 256 target region was 1512 Diplomatic Box of Saxony
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 256 target region was 4538 Diplomatic Box of Sweden
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 105 target region was 2548 Kuressaare
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 256 target region was 1094 Cham
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 4346 Gozzo
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1601 Visby
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 1593 Sigtuna
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 3 Build Defensive Works not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2448 Jurmala
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 707 Messina
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 4176 Rostock Channel
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Requisitions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 43 target region was 2984 Zagorsk
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 3222 Kimburn
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 952 Lubz
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1324 Wieliczka
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2358 Tafila
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1112 Nimburg
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 785 Amsterdam
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 3 Build Defensive Works not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 953 Rathenow
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 466 Montbeliard
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Contributions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 105 target region was 420 Draguignan
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2365 El Quseima
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 1533 Malmoe
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 3924 Ebro
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2973 Domodedovo
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2455 Jakobsburg
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2504 Jalizava
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 4238 Atlantique 3
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 1522 Dal
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 724 Zurich
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 834 Kassel
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Land Mine not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 374 Blois
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Land Mine not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 555 Vouziers
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2511 Lahojsk
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 504 Auray
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Requisitions not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 43 target region was 4190 Ost Pommern See
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 4039 Western Faeroes Sea
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 2156 Viransehir
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 4 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 943 Oldesloe
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 256 target region was 501 Saint Brieuc
3:54:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Merc.Infantry not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 31 target region was 4161 Northern Dogger Bank
3:54:38 PM  (Reporting)  Ended HandleRegionsDecisions 1498 ms
3:54:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
3:54:38 PM  (Reporting)  Steel Level 6 Amount 7
3:54:38 PM  (Reporting)  Money Level 1 Amount 2
3:54:38 PM  (Reporting)  Conscripts Level 6 Amount 0
3:54:38 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
3:54:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
3:54:38 PM  (Reporting)  Ended ManageFleetsComposition 231 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
3:54:38 PM  (Reporting)  Ended CallFleet 0 ms
3:54:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
3:54:38 PM  (Reporting)  _LFG_ 1000614 Prague Garnison, 1113 Prag, Pow:13, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
3:54:38 PM  (Reporting)  Ended LockFixedGroups 1 ms
3:54:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
3:54:38 PM  (Reporting)  _SSU_ 1000607 Saxe-Weimar, 1113 Prag, Pow:2, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
3:54:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
3:54:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
3:54:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
3:54:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
3:54:38 PM  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
3:54:38 PM  (Reporting)  Ended ProcessAgents Protestants 14 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  *** Theaters algorithms 35 Central Europe ***
3:54:38 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
3:54:38 PM  (Reporting)  Ended PoolToGHQStack 0 ms
3:54:38 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
3:54:38 PM  (Reporting)  Ended ManageGHQ 0 ms
3:54:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
3:54:38 PM  (Reporting)  _PCO_ 1000327 Von Thurn is now in Privileged Combine in 1000326 Thurn Army 1124 Tabor
3:54:38 PM  (Reporting)  _PCO_ Dutch Cavalry Regiment has been merged into 1000329 1st Group(Hohenlohe) in 1000326 Thurn Army 1124 Tabor
3:54:38 PM  (Reporting)  _PCO_ 1000327 Von Thurn 1 has his Privileged Combine status revoked 1000326 Thurn Army 1124 Tabor
3:54:38 PM  (Reporting)  Ended PrivilegedCombine 12 ms
3:54:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
3:54:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
3:54:38 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
3:54:38 PM  (Reporting)  _RAR_ 1000615 Hohenlohe ARK, 1113 Prag, Pow:26, Count: 1(l 0/L 1/S 0) created in region
3:54:38 PM  (Reporting)  Ended ReconAndRaids 2 ms
3:54:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
3:54:38 PM  (Reporting)  Ended SplitGroups 4 ms
3:54:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
3:54:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
3:54:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
3:54:38 PM  (Reporting)  Ended Damaged Units 0 ms
3:54:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
3:54:38 PM  (Reporting)  _GAO_ Step 1 1000593 Boh.Musketeer, 1093 Pilsen, Pow:22, Count: 1(l 0/L 1/S 0) is garrisoning region 1093 Pilsen SelfVal 402
3:54:38 PM  (Reporting)  Agenda: Garrison, Value: 10452, Region: 1093 Pilsen
3:54:38 PM  (Reporting)  Ended GarrisonObjectives 1 ms
3:54:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
3:54:38 PM  (Reporting)  Ended CheckBesieging 88 ms
3:54:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
3:54:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 88 ms
3:54:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
3:54:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 88 ms
3:54:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
3:54:38 PM  (Reporting)  _CLD_ Leader (Split Segment III) Mansfeld in Prag has been detached from group 1000506 Dutch Mercenaries
3:54:38 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1000616 Mansfeld 1113 Prag toward 1000607 Saxe-Weimar, 1113 Prag, Pow:2, Count: 1(l 0/L 1/S 0)
3:54:38 PM  (Reporting)  Ended Check Leaders 5 ms
3:54:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
3:54:38 PM  (Reporting)  _MSG_ Dutch Mercenaries recruiting 1000615 Hohenlohe ARK in Prag
3:54:38 PM  (Reporting)  _MSG_ gathered 111 cbt pts, needing: 1141
3:54:38 PM  (Reporting)  _MSG_ 1000506 Dutch Mercenaries abort its operation against 1000382 Bucquoy Armeen not enough forces gathered
3:54:38 PM  (Reporting)  Ended Make Superior Group 58 ms
3:54:38 PM  (Reporting)  Entering Build Depots Assets
3:54:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 20
3:54:38 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Central Europe
3:54:38 PM  (Reporting)  _BDA_ 2  regions have been selected as candidates for depot buidling
3:54:38 PM  (Reporting)  Ended Build Depots Assets 1 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
3:54:38 PM  (Reporting)  _SSP_ Created Supply Reserve (whole group):  1000553 1. Protestant Detachment in 1113 Prag
3:54:38 PM  (Reporting)  Ended Split Supports
3:54:38 PM  (Reporting)  Start of AI Check for Land Resupply
3:54:38 PM  (Reporting)  CheckForLandResupply Boh.Musketeer will resupply, in region 1093 Pilsen
3:54:38 PM  (Reporting)  CheckForLandResupply English nfantry Regiment will resupply, in region 1093 Pilsen
3:54:38 PM  (Reporting)  CheckForLandResupply Mansfeld Mercenaries will resupply, in region 1093 Pilsen
3:54:38 PM  (Reporting)  Ended CheckForLandResupply 1 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
3:54:38 PM  (Reporting)  1000326 Thurn Army, 1124 Tabor, Pow:491, Count: 6(l 2/L 2/S 3) Agenda: Keep Position, Value: 21420, Region: 1124 Tabor
3:54:38 PM  (Reporting)  Ended KeepPosition 0 ms
3:54:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:54:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:54:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
3:54:38 PM  (Reporting)  Ended Concentrate Stacks 7 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 35 Central Europe ***
3:54:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:54:38 PM  (Reporting)  Ended DistantGarrison 6 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 942 AllOppPowLand: 786 AllOwnPowNav: 0 AllOppPowNav 0
3:54:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  *** Starting process on extended theater 35 Central Europe Owned armies (extended): 9 Enemy armies: 5 Land Ratio: 1.02 Land Core Ratio: 1.02  ***
3:54:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
3:54:38 PM  (Reporting)  1000326 Thurn Army (Pow.491)
3:54:38 PM  (Reporting)  1000323 Prague Garnison (Pow.85)
3:54:38 PM  (Reporting)  1000593 Boh.Musketeer (Pow.22)
3:54:38 PM  (Reporting)  1000554 English nfantry Regiment (Pow.87)
3:54:38 PM  (Reporting)  1000542 Mansfeld Mercenaries (Pow.87)
3:54:38 PM  (Reporting)  1000553 Thurn zasobovac (Pow.0)
3:54:38 PM  (Reporting)  1000506 Dutch Mercenaries (Pow.85)
3:54:38 PM  (Reporting)  1000607 Von Mansfeld' Detachment (Pow.3)
3:54:38 PM  (Reporting)  1000615 Hohenlohe ARK (Pow.26)
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Secondary Region 1113 Prag Pick 100 has enough garrison (Value: 15) - evaluation skipped
3:54:38 PM  (Reporting)  Secondary Region 1093 Pilsen Pick 30 has enough garrison (Value: 22) - evaluation skipped
3:54:38 PM  (Reporting)  Region 1189 Wien Pick 54 SelfVal 304 Need 481  no group candidate found
3:54:38 PM  (Reporting)  Secondary Region 1132 Olmuetz Pick 23 has enough garrison (Value: 0) - evaluation skipped
3:54:38 PM  (Reporting)  Region 1138 Brunn Pick 7 SelfVal 67 Need 104  no group candidate found
3:54:38 PM  (Reporting)  Secondary Region 1009 Gorlitz Pick 5 has enough garrison (Value: 0) - evaluation skipped
3:54:38 PM  (Reporting)  Secondary Region 1020 Breslau Pick 5 has enough garrison (Value: 0) - evaluation skipped
3:54:38 PM  (Reporting)  Region 1122 Krems Pick 2 SelfVal 32 Need 910  no group candidate found
3:54:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 26 ms
3:54:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 35 Central Europe
3:54:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
3:54:38 PM  (Reporting)  Entering Collect Leaders (_COD_)
3:54:38 PM  (Reporting)  Ended Collect Leaders 0 ms
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  ############ Starting ApplyAgenda:  Protestants  ############
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  
3:54:38 PM  (Reporting)  *** Theater:  Seas ( NavRatio:0.20) ***
3:54:38 PM  (Reporting)  
3:54:38 PM  (Reporting)  *** Theater:  Central Europe (Ext:1.02 - Core:1.02 - Nav:0.20) ***
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
3:54:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
3:54:38 PM  (Reporting)  Ended Receive Arties
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
3:54:38 PM  (Reporting)  _RCS_ Supply 1000553 Thurn zasobovac, 1113 Prag, Pow:0, Count: 1(l 0/L 0/S 1)
3:54:38 PM  (Reporting)  _RCS_ Supplies found:  1 in core Area
3:54:38 PM  (Reporting)  _RCA_ Resupplying 1000553 Thurn zasobovac, 1113 Prag, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1000506 Dutch Mercenaries, 1113 Prag, Pow:85, Count: 1(l 0/L 1/S 0)
3:54:38 PM  (Reporting)  Ended Receive Supplies
3:54:38 PM  (Reporting)   
3:54:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
3:54:38 PM  (Reporting)  _GTU_ Gathering Region 1113 Prag in theater 35 Central Europe
3:54:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
